![]() Select if the translation/rotation should use the global or the local axis.įit the texture to match geometry on the X,Y, Z axis. Hold SHIFT to constrain the rotation to 15 degree increments. ![]() Use circle handles to rotate and align the texture mapping to your model. ![]() The red, green and blue arrows correspond to the X, Y and Z axes. To translate the mapping, click on any of the three axis arrows. Use arrow handles to move the texture mapping position on the XYZ axes. Once in position mode, you can simply click on the surface of the model to change the where your texture is projecting. Use this to establish exactly where you want the center of your texture image to project. You can access the tool from the texture tab within the material editing menu, and it is available when you are using the Planar, Box, Cylindrical or Spherical mapping modes.
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